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	<title>Jo Plaete</title>
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	<description>3D Computer Animation - Visual Effects - Interactive Design</description>
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		<title>Jo Plaete</title>
		<link>http://joplaete.wordpress.com</link>
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		<title>Legend of the Guardians &#8211; The Owls of Ga&#8217;Hoole</title>
		<link>http://joplaete.wordpress.com/2010/10/12/legend-of-the-guardians-the-owls-of-gahoole/</link>
		<comments>http://joplaete.wordpress.com/2010/10/12/legend-of-the-guardians-the-owls-of-gahoole/#comments</comments>
		<pubDate>Tue, 12 Oct 2010 18:04:33 +0000</pubDate>
		<dc:creator>Jo Plaete</dc:creator>
				<category><![CDATA[Varia]]></category>

		<guid isPermaLink="false">http://joplaete.wordpress.com/?p=324</guid>
		<description><![CDATA[Hi! Quick shout to announce that a movie I worked on in Sydney over the past one and a half years has made its way into the theaters! If you fancy some Zack Snyder 3D adventure with stunning visuals &#8211; be sure to go and check it out!  I was involved in crowd simulation and animation [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=joplaete.wordpress.com&amp;blog=742475&amp;post=324&amp;subd=joplaete&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>Threading with PyQt4</title>
		<link>http://joplaete.wordpress.com/2010/07/21/threading-with-pyqt4/</link>
		<comments>http://joplaete.wordpress.com/2010/07/21/threading-with-pyqt4/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 08:30:14 +0000</pubDate>
		<dc:creator>Jo Plaete</dc:creator>
				<category><![CDATA[interactivity]]></category>
		<category><![CDATA[interfaces]]></category>
		<category><![CDATA[pyqt]]></category>
		<category><![CDATA[qt]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[TD]]></category>
		<category><![CDATA[threading]]></category>
		<category><![CDATA[ui]]></category>

		<guid isPermaLink="false">http://joplaete.wordpress.com/?p=225</guid>
		<description><![CDATA[Small post showing some simple examples on how to deal with threading in PyQt4 which would at least have saved me a bit of time when I was first looking into it. As you start developing ui&#8217;s within this cool framework you&#8217;ll probably quickly notice that it is valuable to be able to run processes [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=joplaete.wordpress.com&amp;blog=742475&amp;post=225&amp;subd=joplaete&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://joplaete.wordpress.com/2010/07/21/threading-with-pyqt4/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
	
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		<title>Behavioural Particles</title>
		<link>http://joplaete.wordpress.com/2010/03/03/some-fun-with-particles/</link>
		<comments>http://joplaete.wordpress.com/2010/03/03/some-fun-with-particles/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 13:29:06 +0000</pubDate>
		<dc:creator>Jo Plaete</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[XSI]]></category>

		<guid isPermaLink="false">http://joplaete.wordpress.com/?p=171</guid>
		<description><![CDATA[Lately in my (fairly sparse) spare time I had some fun with particles. Merely playing around a bit with different kinds and in several 3d packages but I thought I&#8217;d share the following combo with you. The simulation basically consists of a pretty simple flocking setup where some wandering masters are chased by a bunch [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=joplaete.wordpress.com&amp;blog=742475&amp;post=171&amp;subd=joplaete&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
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			<media:title type="html">011</media:title>
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			<media:title type="html">012</media:title>
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		<title>ICE Kinematics Helper Operator</title>
		<link>http://joplaete.wordpress.com/2009/12/12/ice-kinematics-helper-operator/</link>
		<comments>http://joplaete.wordpress.com/2009/12/12/ice-kinematics-helper-operator/#comments</comments>
		<pubDate>Sat, 12 Dec 2009 15:06:37 +0000</pubDate>
		<dc:creator>Jo Plaete</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[TD]]></category>
		<category><![CDATA[XSI]]></category>

		<guid isPermaLink="false">http://joplaete.wordpress.com/?p=148</guid>
		<description><![CDATA[Quick post to share something possibly useful when you&#8217;re working with Softimage and ICE. As known ICE is currently still limited to pointclouds/particles only and doesn&#8217;t officially support the setting of kinematic properties on objects in your scene yet (reading them works). This could come in handy when using ICE for things like rigging, etc. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=joplaete.wordpress.com&amp;blog=742475&amp;post=148&amp;subd=joplaete&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://joplaete.wordpress.com/2009/12/12/ice-kinematics-helper-operator/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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		<title>Speaking at Multi-Mania 2009</title>
		<link>http://joplaete.wordpress.com/2009/05/07/speaking-at-multi-mania-2009/</link>
		<comments>http://joplaete.wordpress.com/2009/05/07/speaking-at-multi-mania-2009/#comments</comments>
		<pubDate>Thu, 07 May 2009 13:59:19 +0000</pubDate>
		<dc:creator>Jo Plaete</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[TD]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual fx]]></category>
		<category><![CDATA[XSI]]></category>

		<guid isPermaLink="false">http://joplaete.wordpress.com/?p=131</guid>
		<description><![CDATA[Hi there! Been a while since my last decent post with the excuse of being crazy busy over the last few months (I know it&#8217;s not an excuse at all:) but anyway, news! I just arrived in lovely Flanders on my way from London to Sydney where I will start in June working at Animal [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=joplaete.wordpress.com&amp;blog=742475&amp;post=131&amp;subd=joplaete&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://joplaete.wordpress.com/2009/05/07/speaking-at-multi-mania-2009/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
	
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			<media:title type="html">Where The Wild Things Are</media:title>
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		<title>Using Adobe Flash inside Softimage XSI</title>
		<link>http://joplaete.wordpress.com/2008/09/27/using-adobe-flash-inside-softimage-xsi/</link>
		<comments>http://joplaete.wordpress.com/2008/09/27/using-adobe-flash-inside-softimage-xsi/#comments</comments>
		<pubDate>Sat, 27 Sep 2008 22:08:10 +0000</pubDate>
		<dc:creator>Jo Plaete</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[TD]]></category>
		<category><![CDATA[XSI]]></category>

		<guid isPermaLink="false">http://joplaete.wordpress.com/?p=93</guid>
		<description><![CDATA[In this post I will try to explain how to set up a connection between Softimage XSI and Adobe Flash. I came to this idea when I was writing a procedural feather tool for Softimage XSI and wanted some more dynamic interface to control the feather system. To understand this post I assume you already [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=joplaete.wordpress.com&amp;blog=742475&amp;post=93&amp;subd=joplaete&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://joplaete.wordpress.com/2008/09/27/using-adobe-flash-inside-softimage-xsi/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
	
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			<media:title type="html">Flash Synoptic 1</media:title>
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			<media:title type="html">Figure 2. More advanced flash user interface for xsi feather tool. A good example of how powerful this can get as this one dynamically builds up the interface around the feather system you generated/are working on.</media:title>
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		<item>
		<title>Finished Master Course Bournemouth</title>
		<link>http://joplaete.wordpress.com/2008/09/05/finished-master-course-bournemouth/</link>
		<comments>http://joplaete.wordpress.com/2008/09/05/finished-master-course-bournemouth/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 21:28:46 +0000</pubDate>
		<dc:creator>Jo Plaete</dc:creator>
				<category><![CDATA[Varia]]></category>

		<guid isPermaLink="false">http://joplaete.wordpress.com/?p=122</guid>
		<description><![CDATA[Just finished my Master Course in Bournemouth which wrapped up the end of August. It was a highly intense but super interesting year where I got to know some talented cg folks which I won&#8217;t forget quickly. Time for a quick trip home and a short break after which a new episode will start working [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=joplaete.wordpress.com&amp;blog=742475&amp;post=122&amp;subd=joplaete&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://joplaete.wordpress.com/2008/09/05/finished-master-course-bournemouth/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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		<title>Wing Feather Tool Version II</title>
		<link>http://joplaete.wordpress.com/2008/08/08/wing-feather-tool-version-ii/</link>
		<comments>http://joplaete.wordpress.com/2008/08/08/wing-feather-tool-version-ii/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 23:00:03 +0000</pubDate>
		<dc:creator>Jo Plaete</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[TD]]></category>
		<category><![CDATA[XSI]]></category>

		<guid isPermaLink="false">http://joplaete.wordpress.com/?p=75</guid>
		<description><![CDATA[Working further on the wing feather tool for xsi, I decided to rewrite the tool partly and enhance it in terms of approach and usability. The next version of the tool introduces a guide feather approach to control the feather behaviour. It is still procedural in terms of generating your feathers and now gives you [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=joplaete.wordpress.com&amp;blog=742475&amp;post=75&amp;subd=joplaete&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://joplaete.wordpress.com/2008/08/08/wing-feather-tool-version-ii/feed/</wfw:commentRss>
		<slash:comments>30</slash:comments>
	
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		<title>XSI wing feather tool</title>
		<link>http://joplaete.wordpress.com/2008/07/16/xsi-proto-wing-feather-tool/</link>
		<comments>http://joplaete.wordpress.com/2008/07/16/xsi-proto-wing-feather-tool/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 16:07:13 +0000</pubDate>
		<dc:creator>Jo Plaete</dc:creator>
				<category><![CDATA[Varia]]></category>

		<guid isPermaLink="false">http://joplaete.wordpress.com/?p=57</guid>
		<description><![CDATA[New version: http://joplaete.wordpress.com/2008/08/08/wing-feather-tool-version-ii/ &#8212;&#8211; Lately I was looking at rigging feathers on a wing in XSI and I decided to develop a small prototype tool for dealing with this. Basically it started out as a procedural feather system which enables you to draw out a curve and attach it to your bone system (or extract [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=joplaete.wordpress.com&amp;blog=742475&amp;post=57&amp;subd=joplaete&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://joplaete.wordpress.com/2008/07/16/xsi-proto-wing-feather-tool/feed/</wfw:commentRss>
		<slash:comments>12</slash:comments>
	
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		<title>Notes on a Massive Crowd Simulation Pipeline</title>
		<link>http://joplaete.wordpress.com/2008/06/25/notes-on-a-massive-crowd-simulation-pipeline/</link>
		<comments>http://joplaete.wordpress.com/2008/06/25/notes-on-a-massive-crowd-simulation-pipeline/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 23:10:53 +0000</pubDate>
		<dc:creator>Jo Plaete</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Massive]]></category>
		<category><![CDATA[matte painting]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[TD]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[XSI]]></category>

		<guid isPermaLink="false">http://joplaete.wordpress.com/?p=31</guid>
		<description><![CDATA[AS promised, In this post I will talk about how to use Massive Crowd Simulation software in a project pipeline based upon the experience I built up doing the Path To War group project where I had to solve several crowd shots. I will not go in depth into how massive works, agent brain building or explain every step I took in detail. Rather I will pick out some specific issues and techniques I came along using the tool. This document assumes you know what Massive is, what it does and its internal workflow...<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=joplaete.wordpress.com&amp;blog=742475&amp;post=31&amp;subd=joplaete&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://joplaete.wordpress.com/2008/06/25/notes-on-a-massive-crowd-simulation-pipeline/feed/</wfw:commentRss>
		<slash:comments>35</slash:comments>
	
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			<media:title type="html">Pipeline</media:title>
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			<media:title type="html">Motion Tree</media:title>
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			<media:title type="html">Camera</media:title>
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			<media:title type="html">Render Passes</media:title>
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			<media:title type="html">Variation pass</media:title>
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			<media:title type="html">Forces</media:title>
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