Jo Plaete

Visual Effects – 3D – Interactive Design

MESHBOARD: the easiest way to save, search and share content.

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Together with David Duckworth and Moritz Daan I’ve been building a prototype for a new content management service lately: MESHBOARD

MESHBOARD

MESHBOARD will be the one place where you store, share and search links and content that you come across on the web or mobile. You want to keep track of content and perhaps share it with friends and colleagues but you don’t always want to broadcast that into the entire world. MESHBOARD takes care of this by providing you a swift tool to save, privately share and browse content as quick as possible.

The current prototype (or MVP in startup jargon) is implemented as a chrome extension which sits in your chrome toolbar and lets you super easily save the page you’re browsing, ping it to friends via email and consume the content you save and links your friends share with you by a quick glance at your mesh board, wherever you are!

To quit copy/pasting links into emails or loose track of content in endless timelines or feeds head over to the chrome webstore  https://chrome.google.com/webstore/detail/meshboard/lhmehnaaophebpiainbfappomanogafg
to give it a whirl and let us know what you think, it’s free!

Cheers

Jo

Written by Jo Plaete

January 29, 2015 at 1:15 am

Posted in Varia

buur (noun) ♦ neighbour

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A once strongly social concept that has become virtually extinct in todays cities and digital world.
Although for centuries neighbours have been like families to each other.
Do you know who else lives in your building, street or hood?
Most likely there’s likeminded people around you could connect and share experiences with.
After all you picked the same area to live in!

Buur wants to bring social back to local.

Check out www.buur.me for more info and leave us your details if interested🙂

Written by Jo Plaete

November 26, 2014 at 8:31 pm

Posted in Varia

Presenting at SIGGRAPH Vancouver

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I’m very excited to announce that I will be presenting at SIGGRAPH 2014 in Vancouver: s2014.siggraph.org/attendees/talks/sessions/creature-feature

 

My talk: Comanches vs. Cavalry: Artistically Directable In-Crowd Ragdoll Simulation

For the comanches vs. cavalry sequence in Disney′s “The Lone Ranger”, MPC was tasked with complex horse and rider simulations. To achieve this, MPC had to extend its proprietary crowd system, ALICE, to allow for highly artistically directable ragdoll simulations blended with motion captured and animated clips.

Talk abstract found here http://dl.acm.org/citation.cfm?id=2614164

 

Written by Jo Plaete

August 5, 2014 at 10:55 pm

Posted in Varia

Guardians Of The Galaxy’s Space Battle!

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It’s out in theatres and you should definitely go and see it because it is pretty awesome!!!🙂

I worked on this project for about a year at MPC mainly on the final space battle leading our amazing London crowd simulation team.

There will be an MPC talk at SIGGRAPH this year covering some of our work, if you are around definitely come and say hi! s2014.siggraph.org/attendees/talks/sessions/got-crowds The talk abstract can be seen here: http://dl.acm.org/citation.cfm?id=2614127

We’ve built a lot of new tech on top of our in-house MPC crowd system ALICE to allow those thousands of spaceships in the final battle to whizz around through space and combat each other. One of them was a bridge between Softimage’s ICE framework and ALICE. The motivation behind this was to utilise the performance, flexibility and speed of development that framework provided for the behavioural point simulations whilst still having MPC’s sophisticated motion engine behind it for intricate clip blending.

The flight system built in ICE was modular allowing our artists to either highly art-direct their simulations or let more autonomous behaviours simulate battle without much intervention. The flight core would at all time ensure correct flight manoeuvres and enforce the specific per-ship characteristics.

Based on that simulation data and extra trajectory analysis our ALICE motion engine would then ensure blending of the proper ship motions either procedurally or as predefined by animators. Our sims also contained tons of extra data describing the battling (explosions, firing, damage percentages, etc) for down the line departments to pick up.

Big kudos to Ciaran Moloney and Alan Stanzione who participated in developing all this with me and off course the rest of the crowd team for delivering some amazing work using it!

Plus on that note I’d like to say: farewell Softimage, you’ve been a great companion, I hope there will be a worthy replacement for your ICE framework soon!

Cheers

Jo

Written by Jo Plaete

August 5, 2014 at 1:16 am

Posted in Varia

300: Rise Of An Empire

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For the ones that have been waiting for this since 2006… it’s finally in theatres!



I was leading MPC‘s Crowd Simulation Team on this project which completed a fair amount of battling persians and greeks😉

Cheers

Jo

Written by Jo Plaete

March 19, 2014 at 12:39 am

Posted in Varia

Piccit

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Hi,

little plug: last weekend I joined seedhack 4.0 at Google Campus London. With the topic on content-remixing I created a little chrome extension together with @dDuckworth_ and @elmargasimov to facilitate finding and dropping images into your browser! Give it a go – it’s actually a lot of fun communicating with images..

Chrome users, get it here: https://chrome.google.com/webstore/detail/piccit/ppjhikpgniabjoohdifiegpkacafidob

We had a pretty good weekend (thanks @felixmeissner) and took home the price for best use of image apis – thanks getty images!

Cheers

Jo

Written by Jo Plaete

December 19, 2013 at 11:10 pm

Posted in chrome, interactivity, Varia

The Lone Ranger talk at BFX

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Image

If you happen to attend Bournemouth’s exciting new Visual Effects and Animation Festival: BFX, then be sure to join in Thursday morning at 10.00 for MPC’s talk on Disney’s The Lone Ranger’s Cavalry vs Comanche sequence🙂

For this sequence I was leading the crowd team that completed some complex horse and rider simulations for scenes where stampeding Comanche’s are getting mowed down by gatling guns. In the talk I will explore how we extended our proprietary crowd system ALICE to allow for artistically directable ragdoll rigid-body physics mixed with motion captured and hand animated clips. See you there!

Written by Jo Plaete

September 7, 2013 at 11:25 pm

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