Posts Tagged ‘crowd simulation ragdoll rigid body physics mpc animation motion capture bfx bournemouth’
The Lone Ranger talk at BFX
If you happen to attend Bournemouth’s exciting new Visual Effects and Animation Festival: BFX, then be sure to join in Thursday morning at 10.00 for MPC’s talk on Disney’s The Lone Ranger’s Cavalry vs Comanche sequence 🙂
For this sequence I was leading the crowd team that completed some complex horse and rider simulations for scenes where stampeding Comanche’s are getting mowed down by gatling guns. In the talk I will explore how we extended our proprietary crowd system ALICE to allow for artistically directable ragdoll rigid-body physics mixed with motion captured and hand animated clips. See you there!